Table of Contents

Geomancy (Earth)

Geomancy is the magic of the earth, the mountains and the forest.

See The Heritage Trust for more information on Geomancer society.

Please note that example uses are only suggestions, and magical spells can be anything that fits with the specialisation.

Alteration

Geomancy Alteration is the art of manipulating the matter of the earth. Wood, rock and soil are to an Alteration Master what clay and marble are to a master sculptor. A Master Alterer can create vast structures from an equivalent amount of natural materials, and change basic elements into valuable and rare commodities.

"Hooray! ...wait, is that my hardwood floor?"

Enchantment

A Geomancer Enchanter is in tune with the spirits of the planet, of the forests and the mountains. The Enchanter can summon these spirits to embody items, potions or earthen constructs. At their weakest, spirits can assist with small tasks, at their most powerful spirits are formidable and dangerous forces - a being to not be taken lightly by the target… or the conjurer.

"BIG ROCK GUY SMASH!"

Evocation

The Evocation Geomancer uses the forces of nature and the earth to smite their opponents. Earthquakes, boulders and binding roots are the tricks of the trade here.

NB: the physical objects a Geomancer uses in offensive magic are magical constructs, and will vanish after a short time (Evocation cannot be used to fill a hole with earth or stones, for instance).

"Deborah Slate woz 'ere"

Illusion

The Geomancer Illusionist is attuned to their environment, able to blend in and hide in almost any environment.

There are eight Geomancers in this image. Can you find them all?

Protection

"It's tough alright, but it does smell a bit..."

The Protection Geomancer forms defensive structures, hardens their skin to deter blows and entrenches themselves to become grounded during assaults. The Protector can also harness the natural energy of the world to heal wounds, with a particularly speciality for healing broken bones and torn muscle.