Table of Contents

Skills

When generating a character, you get 5 points to put into non-magic skills as well at 2 points that can be put into non-magic or magic skills. Each skill has three levels available at game start and a fourth available in game which represent different levels of competence in that skill area. The four available levels are as follows:

Pts Level
0 Untrained You have no training in this skill and cannot use it to any particular effect.
1 Trained You have basic training in this skill and can do simple things with it.
2 Experienced You have been using this skill for a while and know how to do fairly impressive things with it.
3 Advanced You are incredibly talented in this skill and are able to use it to great effect.
4 Master You have mastered this skill and most things in its domain come naturally to you.

In order to advance to the 4th level in any skill, you must find someone who would be willing to teach you to that level.

Academic

Academic skill is the art of acquiring information and research - particularly of Magic. Ability in Academic skill will allow you to extract a lot more information from reading and academic research than others would normally find, and also to learn to read ancient and forgotten languages and texts which could assist in understanding strange new magics.

We're up all night to get lucky and finally find out what these runes mean.

Combat

The Combat skill is that of fighting - whether unarmed, using melee or ranged weaponry, ability in Combat will give you the edge in battle..

Yippee ki yay...

Endurance

The Endurance skill represents your physical fitness as well as your ability to survive in the non-magical world (without taking into account Magic), including non-magical first aid. If you were stuck in the middle of nowhere with no magic to save you whatsoever, ability in Endurance would be what you use to survive, also representing your ability to run faster and jump higher.

Endurance is all about bearing the unbearable.

Investigatory

Investigatory skill is the art of unearthing information about other people and making deductions. Ability in Investigatoring will allow you to discover the truth of any situation. Of course, you need to know where to look first…

"Oh it's elementary, dear Watson.  Mrs Higgins was clearly murdered by the farmer." "Goodness, Holmes, however did you realise that?  Was it the smell of cheese and pickle in the air?  Was it the muddy footprints leading away?" "No, Watson, he was caught on CCTV."

Oratory

Oratory skill is the art of speech - not just of clever or impressive speech-making but of diplomacy and the art of persuading others to help you, of convincing them with your words. Ability in Oratory does not mean people will instantly believe you or do what you say, but will help you get your points across and you will generally come across as more persuasive.

NB: this skill will not work on PCs; you will have to persuade them yourself!

"Oratory is the power to talk people out of their sober and natural opinions." - Joseph Chatfield

Sneakery

The Sneakery Skill is the art of moving around undetected, of getting past doors and avoiding the pesky CCTV. Ability in Sneakery allows you to get around without being seen if you don't want to be, but note that it does not actually hide you in the same way magical Illusion can - you cannot sneak when someone knows you are there. It's also worth noting that others around you may not have the same sneakery skill and while your skill can help direct them, they may just not be as adept as you.

It is always worth remembering that your familiar may not be as skilled at Sneakery as you.

Strategy

The Strategy skill represents skill in organisation and tactics. Ability in Strategy is applicable not only to military endeavours but for business and administrative strategy too - pretty much anything that involves coordinating a number of people.

"Kasparov is conglomerating his pawns into a Megachessatron.  A bold move."